Dreamworld Comics & Collectibles
Ultima VII Part Two: Serpent Isle Beyond the Serpent Pillars Booklet and Player Reference Guide 1993
Ultima VII Part Two: Serpent Isle Beyond the Serpent Pillars Booklet and Player Reference Guide 1993
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Author: Andrew Morris
Art: Glen Johnson, Gary Washington, Steve Powers
Written entirely from the skewed, highly opinionated perspective of the archmage Erstam, this companion lorebook offers an intriguing yet notoriously unreliable look at the history, magic, and society of the Ultima universe. Unwilling to accept the reign and Virtues of Lord British, Erstam fills the opening historical chapters with a scathing, one-sided demonization of the monarch and his unifiers. His intense belief in magical superiority and personal biases color every single subject within the text, from mundane weapon analyses to local shop descriptions. Readers are forced to navigate the narrative with a critical eye, reading between the lines to separate historical fact from the bitter wizard's personal prejudices.
Beyond its role as an immersive piece of worldbuilding, the text serves a crucial practical function within the game itself. Early in the adventure, the scholars Thoxa and Fedabiblio confront the player, asking a series of specific questions derived directly from the book's pages. Functioning as a clever copy-protection mechanism, this test ensures that only travelers possessing the physical manual can successfully prove their knowledge and continue their journey across the realm.
This is a vintage game manual. The game is not included. Please examine any photographs carefully. Contact Dreamworld Comics if you wish to see more photographs of this item.
